THE WORLDS

Ten worlds, ten colonies each. Every colony is a hand-made map that adds one new thing, and every world starts bigger than the last: from an 8-lot hamlet on Earth to Neptune's Gate on Triton, 1,311 lots.

  1. Earth
  2. Moon
  3. Mars
  4. Venus (branch)
  5. Asteroid Belt
  6. Io
  7. Europa
  8. Ganymede
  9. Titan
  10. Triton

Events hit every world: solar flares delay ships in flight, and market booms send one resource to ×3 for 30 minutes.

Exa Metropolis on Earth: towers, bridges and a lighthouse by the water
01

EARTH

Exports Goods

A pastel toy town where every game begins: cottages to skyscrapers, a diner to a container port. No special rule; learn the ropes here.

Unlocks
Where you start
Colonies
Pixel Point → Exa Metropolis
Event
Meteor showers: tap the meteors for cash
A domed colony on the grey lunar surface
02

THE MOON

Exports Helium-3

Domes and pressurised tubes on a day/night power cycle. Solar Arrays work by day, Battery Banks carry you through the night.

Unlocks
Launch from Earth's Spaceport after its last colony
Colonies
Tranquility Base → Aitken Deep
Glass domes on red Martian rock, half terraformed with green shoots
03

MARS

Exports Water

Greenhouses raise a planet-wide terraforming meter worth up to ×2 income. Watch bare red rock turn olive green, 5% at a time.

Colonies
Olympus Landing → Arcadia Shore
Event
Dust storms: −20% income, terraforming −5%
Floating platforms above yellow Venusian clouds, held up by balloon clusters
04

VENUS

Exports Chemicals

Cities on decks above the clouds. Every building has weight, and Balloon Arrays give lift. No night here, just the balance.

Unlocks
A branch that opens at Mars colony 2
Colonies
Aphrodite Deck → Maat Skyport
A mining colony on an asteroid, drifting against a starfield
05

ASTEROID BELT

Exports Metals

Every colony is a rock with a finite ore reserve. Mining Rigs use it up and a mined-out rock earns only 20%, so the Belt rewards moving on.

Colonies
Ceres Dock → Davida Drift
Event
Rock collapses: a rock loses 30% of its ore
A colony on Io's yellow sulfur plains beside an orange lava flow
06

IO

Exports Sulfur

Jupiter's volcanic moon. Cities at the edge of lava flows need cooling to keep running at full output.

Unlocks
Asteroid Belt colony 6
Colonies
Culann Outpost → Loki Station
Event
Eruptions, softened by cooling
Domed districts on Europa's pale blue ice
07

EUROPA

Exports Ice

Cities hang downward under the ice, kept warm by heat from thermal vents. Frost and ice spikes dress every pad.

Unlocks
Io colony 6
Colonies
Pwyll Crater → Tyre Rings
Shield bubbles over districts on Ganymede's dark cratered ground
08

GANYMEDE

Exports Rare Elements

The largest moon sits in Jupiter's radiation. Shield pylons protect every block, and glowing crystals mark the ground.

Unlocks
Europa colony 6
Colonies
Tros Crater → Gilgamesh Basin
A small town among Titan's brown dunes
09

TITAN

Exports Methane

Saturn's moon fuels your whole fleet. With full tanks, ships cruise twice as fast and trade routes carry 50% more.

Unlocks
After Ganymede
Colonies
Ontario Lacus → Kraken Shore
Domes on Triton's pink nitrogen frost
10

TRITON

Exports Volatiles

The edge of the map. Because of light-lag, income arrives in batches every 5 minutes, exactly the same when you're offline.

Unlocks
After Titan
Colonies
Mazomba Landing → Neptune's Gate