PLAYER GUIDE

How the numbers work, straight from the game's rules: building, money, automation, Prestige and what happens while you're away.

HOW THINGS WORK

01

Getting started

  • A new game has 10 cash: enough for one small House.
  • An empty lot suggests the building its zone needs. Fill lots builds suggestions until the cash runs out.
  • Keep homes, shops and industry near the world's target mix for up to +10% income.
  • A colony is finished when every plot has a finished building. Go to… asks before moving on; nothing moves by itself.
02

Districts & plots

  • A new colony opens its civic district and one more. Only open districts can be built on.
  • Opening the next district costs 4× the cheapest 1×1 building at the current price.
  • Plots come in 1×1, 2×2 and 3×3. Bigger plots cost, earn and house by their area.
  • Each building placed makes the next one cost more. Upgrades raise income; residents come with buildings.
03

Civic buildings

  • Every colony has a parking garage, an airport, a Governor's Office and a Research Lab.
  • Dealerships sell vehicle types. Each ground type adds +2% income in its colony, and every type brings coins more often.
  • The Research Lab holds ten tiers of colony upgrade cards, then Vehicle Tech.
  • A gold arrow bobs over a civic building with something you can afford.
04

Automation

  • Build (bottom left, or B) upgrades the cheapest building.
  • Build Queue (colony 2) upgrades up to 3 buildings per press.
  • Work Crews (colony 4) unlock Auto: a build every 10 s, 5 s when maxed, 2.5 s with Swarm Builders.
  • Auto only upgrades. It never places new buildings or opens districts.
05

Money & sharing

  • Cash is private per colony. Finished colonies keep earning into their own wallet.
  • A colony's first Governor opens the world fund, which every colony on that world can spend.
  • The Interworld Treasury links worlds into one empire. Cross-world transfers lose 20%.
  • Purchases use colony cash, then the world fund, then the Treasury. Shared funding shows a gold outline.
06

Prestige & Keys

  • From Earth's colony 3, Prestige starts the game over for Keys: +1% income on every world per Key, for good.
  • Keys follow the digits of every world's earnings: about 100 the first time, then roughly doubling.
  • Reaching new colonies and worlds pays far more than waiting.
  • Keys, achievements and the soundtrack survive a Prestige.
07

While you're away

  • A closed or suspended game earns 50% for up to 2 hours.
  • Offline Management (Governor's Office) adds 1 point and 30 minutes a level, up to 100% and 48 hours.
  • Every colony earns in full while the game runs, even when you're looking at another one.
  • Events run on real time, so they play out the same offline.
08

Coins & contracts

  • Car coins pay 5–15 seconds of income, plane coins 10–30. Golden craft pay far more.
  • Coins pile up on cars while you're away, one per car at most. Sweep them fast for a combo.
  • Three contracts are always on offer, each worth 5 minutes of that world's income.
  • You get one free reroll every 10 minutes.
09

Mobile boosts

  • Watch an optional ad for ×2 income on every world for 30 minutes, offline included.
  • Bank up to 4 hours of boost; at most 8 ads per day (UTC).
  • Double Income is a one-time purchase: ×2 income on all three save slots.
  • The PC version has no ads and nothing to buy.

CONTROLS

ActionMouse & touchKeyboardGamepad
Pan the cityDrag—Left stick
ZoomWheel or pinch—Right stick
Inspect a lot or buildingClick or tap—A
Quick buildBuild buttonBX
Auto build on / offAuto buttonYY
Switch colonyArrows by the colony name← / →LB / RB
Switch worldMap or Worlds list1–9LT / RT
Switch between world and menusDock buttons—View / Select

ACHIEVEMENTS

41 in all. The title screen's Achievements page lists every one, with the save slots that earned it.

  • First StepsReach Earth's second colony.
  • LiftoffLand on the Moon.
  • Red PlanetLand on Mars.
  • Cloud NineSettle Venus.
  • ProspectorReach the Asteroid Belt.
  • JovianSettle Io.
  • RingsideSettle Titan.
  • Far OutSettle Triton.
  • ContractorComplete 10 contracts.
  • Trade NetworkRun 5 Trade Routes at once.
  • DelegatorPromote a Governor to level 5.
  • New DawnPrestige 10 times.
  • KeymasterHold 10,000 Keys.
  • Master KeyHold 1,000,000 Keys.
  • PolishedMax out a colony.
  • Grand TourMax out all ten worlds.

Plus 25 more: mastering each world, Prestige and Key ladders, and three no-Prestige challenges (Stubborn, No Shortcuts, Iron Will) that only count while a save has never prestiged.